Mick Lammers
Game Design

Order of Five

Order of Five is the game that started my journey as a game designer. The idea for a game like this popped up in my head and I called a friend to ask if he was interest to design this game with me. Together we, after quite a few attempts, created a playable version of the game. It is still a work in progress, but we already played some tournaments with friends which went good.

Order of Five is a 3D, turn-based 1v1 multiplayer strategy game where every action is governed by player skill and tactical foresight not chance. Players command a squad of five characters, each chosen from classic archetypes like Warrior, Wizard, Ranger and Assassin, led by one of four powerful leaders with an unique, game-changing ability. The goal: eliminate your opponent’s leader through smart positioning, resource management and ability mastery.


The game is designed from the ground up with no luck mechanics. Instead, Order of Five introduces a mid-match ability drafting system. Players start with a pool of possible abilities per character and can lock in only two during the game. This creates a living battlefield of counterplay, adaptation, synergy and layered decision-making.

Order of Five footage, pictures and images from Unreal Engine. 

Oo5 warrior movement
Oo5 warrior movement
Oo5 map test1
Oo5 map test1
Oo5 Tournament
Oo5 Tournament
Order of Five characters
Order of Five characters
Order of Five characters 3
Order of Five characters 3
Order of Five characters 2
Order of Five characters 2
Playing Oo5
Playing Oo5
Tournament 1 front
Tournament 1 front
UE4 play Oo5
UE4 play Oo5